This value rarely needs to be higher than 1, except in the case of very thin lines or fast moving objects combined with motion blur. Min Subdivs – Determines the initial (minimum) number of samples taken for each pixel. If this is 0.0, the render is not limited in time. This is the render time for the whole frame it includes any GI prepasses like light cache, irradiance map, etc. When this number of minutes is reached, the renderer stops. Time Limit (minutes) – Specifies the maximum render time in minutes. Buckets rendered by NVidia GPU devices are always produced with a minimum size of 32 pixels.
The smaller the number, the higher the quality (less noisy) the image is.īucket Size – Determines the bucket (render region division) size measured in pixels.
Noise Limit – Specifies the acceptable level of noise/grain in the rendered image. The Shading Rate option is not available when using the GPU engine. The Quality settings are only available when the Interactive Renderer is turned off.